Hunger Games: Session Template
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2

Gassed Up (If You Think You're Stoppin' Me)
Hey there, wild things! The swamp's a WILD place to be, but come HALF-TIME you might find yourself in a FRENZY when you're surrounded by unbreathable, highly flammable fumes!
Full Mechanics:
A bubbling noise comes from deep below the swamp...the peat shifts and the murky water burbles, and soon enough it's evident that the air is almost utterly toxic. It starts with coughing and wheezing, but the longer you stay here, the less and less oxygen there is…
...and the slightest spark, you know, will set off an immediate chain reaction!
For every turn spent in the swamp, make an Endurance check:
1-5: You breathe in the gas, severely damaging your lungs.
Take 4 damage.
6-8: You breathe in the gas and collapse with coughing.
Take 3 damage.
9+: You breathe in the gas and begin to feel disoriented and lightheaded.
Lose 6 Adaptability until leaving the Swamp.
IN ADDITION: Roll 1d8.
1-3: Everything's fine.
4-8: The swamp gas ignites, dealing 6 damage to all creatures in the room! Activate Get Ready To Ignite in a random adjacent area.