Hunger Games: Session Template
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2

Interior Crocodile Alligator
Hey there, wild things! We heard you like crocodiles, so we're going to fill the swamp with them! Oh, and don't worry - they'll find their way into the rest of the town if they're left alone long enough!
Full Mechanics:
Three crocodiles have been unleashed in the Swamp! Crocodiles will attempt to attack any idol in the same room as them. Every fifteen minutes, each crocodile will move to a random adjacent room.
If you are in the same area as a crocodile, make the following Power or Agilitycheck:
1-5: Take 4 damage and gain Infected Bite (Physical), lowering all stats by 2 and move to a random adjacent room.
6-7: Take 3 damage and move to a random adjacent room.
8-9: Take 1 damage and move to a random adjacent room.
10+: The crocodile returns to the swamp and vanishes.
IN ADDITION:
If not engaged, a crocodile will move to the nearest target not currently engaged in combat every 15 minutes.