Hunger Games: Session Template
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2

it's ALIVE
Blub... blub... b-blub... blup...
Full Mechanics:
The acid begins to bubble more violently than you've ever seen, splishplashing up and up and hitting the railing . . . only, when it hits the railing, it stays there, congealing into some sort of bright-green slime monster. Uh oh.
Everyone in the Underground Sewers must make a Speed roll every time they enter the sewers:
10+: You make it to your next destination safely. Nothing to write home about.
4-9: The acid slime clings to your ankles, your shoes, your clothes. Take 2 damage and lose 2 Agility.
0-3: You are dragged into the acid by the slime. Roll 2 die of damage.