Hunger Games: Session Template
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2

SHOPPING STREET
How Still My Heart, How High The Moon
When the moon hits your eye, don't you eat pizza pie! Call up your friends and then tear them all to shreds!
Do all your shopping
at Mal-Mart!
Full Mechanics:
The moon is so pretty, isn't it? So large and round in the sky...so bright, so wonderful...it really makes you wanna howl, doesn't it…?
Everyone present on or entering or exiting the Shopping Street, Junkyard, or Swamp must make the following Adaptability check:
1-8: You can't tear your eyes away from the moon, and you begin to salivate. You're hungry, maddeningly so, and your bones painfully shift as you gain a new form…
You are afflicted by Lycanthropy, which turns you into a werebeast (player choice). To sate your hunger, you must attack and devour a non-unitmate. Upon ending up in the same area as a non-unitmate you may choose to restrain yourself, but doing so causes you to lose 1 point of Endurance while gaining 1 Power and 1 Agility. This happens every time you encounter any non-unitmate. At 3 Endurance you are unable to resist attacking the next non-unitmate found in the same area as you. If there are multiple targets present, begin combat with whichever non-unitmate target has the lowest HP. If you do not kill any target within 4 of your own turns, you die instantly. Anyone who takes damage from you is also inflicted with Lycanthropy.
Only an honest death can cure you now.
9-10: You manage to pull yourself away from the beautiful sight, but you still can't stop thinking about it. The idea of walking away makes you want to scream…! You feel like you're losing control of yourself...
You are afflicted by Lunacy (Mental). Every time you enter any room with other player characters, you must take an offensive action (a harmful/damaging attack, ability, or item) against a random character (i.e. assign a number to each character in the room and roll to see who is attacked).
11+: You don't like the moon really
This Is The Rhythm Of The Night
Tonight's the night for fun and we're only halfway done! Let's all march together 'till your soul becomes untethered!
Do all your shopping
at Mal-Mart!
Full Mechanics:
The sun sets and a rhythmic drumming begins from some unknowable distance down the street, and before you know it you're caught up in a wave of horned demons, living merchandise, and wild animals that are parading down the street. You've gotta keep up, or you'll be trampled…!
Everyone present on or entering or exiting the Shopping Street (or other area this event is currently active in) must make the following Power check:
1-7: You fail to escape the crowd and are carried to the WcDonald's, being roughed up by some of the oni and a couple of rogue teapots as you go. You start to feel like maybe you should just join the parade…
Move to the WcDonald's. You take 1 damage and are afflicted by Urge to Rampage (Mental), which compels you to engage in combat with the next non-unitmate that exists in the same area as you. This can be for funsies, to test your strength, or maybe some other deep-seated reason (player choice). If there are multiple valid targets present, you attack the one with the lowest Speed. For the duration of this combat, you gain 2 Power or Agility. This combat must last until one or both parties can no longer fight.
IN ADDITION:
This Is The Rhythm of the Night ceases to be active at the Shopping Street and becomes active at the WcDonald's. Next time this result is acquired, the parade moves on to the Abandoned Mines, and so on. The order of areas is as follows:
Shopping Street -> WcDonald's -> Abandoned Mines -> Mountain's Edge -> Forest's Edge -> Swamp -> Clinic -> Junkyard -> Water Park -> School -> Construction Site -> General Store -> Shopping Street
8-9: You manage to escape from the Night Parade, relatively unscathed. However, a couple of tanuki seem to have stolen your gumption while you were distracted…
You are afflicted by Stolen Ambition (Mental), losing 3 Adaptability.
This Is The Rhythm of the Night ceases to be active at the Shopping Street and becomes active at the WcDonald's, and so on as stated above.
10+: You fight the group of oni leading the parade, and get some nasty bruises and broken bones for your troubles. However, you've dispersed the parade!
You take 4 damage. This Is The Rhythm of the Night ceases to be active.
And Let Me Sing Among The Stars
See the stars in the sky and hear the singing up on high! Sing along with us 'till your throat is leaking pus!
Do all your shopping
at Mal-Mart!
Full Mechanics:
The melody of the stars rings out above you, and you are compelled to sing along. Even when it starts to hurt, you can't stop wailing into the night sky. Even as your tongue is painted blood red -
It is said that even while the little bird coughs up blood, it continues to sing.
Everyone in the Shopping Street or adjacent areas must make the following Endurance check:
1-4: You sing until your voice gives out, and then you sing even more. You'll die singing on this battlefield.
You are afflicted by Swan Song. Every action taken (movement, checks, ability use, or combat actions) increase all non-Speed stats by 1 point but take 2d3 damage. Swan Song can only be removed by a Sedative or by being inflicted with the Chemical Lethargy or Chemical Fogginess effects. Once Swan Song is removed, stats return to normal but damage taken is not healed.
5-7: You sing until your voice gives out, and then even more until you start coughing up blood. When you collapse, you find that your vocal cords are in tatters.
You take 5 damage and are unable to speak until an item or ability which cures Physical status effects is used on you.
8-9+: You sing until your voice gives out - it's painful, but you manage to hold on with no major side effects.
Take 2 damage.