Hunger Games: Session Template
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2

GENERAL STORE
Get Ready To Ignite!
Sick flames in Aisle 3. Please report for cleanup. We repeat, sick flames in Aisle 3.
Full Mechanics:
Oh no! The whole city's on fire!
Everyone in the area this event is active in must make the following Adaptability roll:
1-6: You can't escape the flames or the smoke! You choke and collapse, receiving horrific burns as you pass out…
You take 4 damage and are afflicted by Sick Burns (Physical), lowering Endurance and Speed by 2. Move to the Shopping Street. The fire spreads to a random adjacent area, activating Get Ready To Ignite in that area.
7-9: You're set on fire! Stop! Drop! Roll! Stop! Drop! Roll! You manage to put yourself out, but in your frantic stopdroprolling you've ended up somewhere strange...
You take 3 damage. Move to a random adjacent area.
10: You're cool as a cucumber. You choke a little on the smoke, but whatever. Honestly, you could just hang out in this fire forever?
You take 1 damage. You gain a pair of Sunglasses.
11+: YOU JUST PUT THE FUCKING FIRE OUT????
Deactivate Get Ready To Ignite! in this area.
WAR. LUST. FIRE. DUST.
Fire sprites released from Aisle 5 containment. Please evacuate the city immediately. Once again, fire sprites have been released from Aisle 5 containment.
Full Mechanics:
Three dancing sprites of flame emerge from the home goods section, and they want to play! With you! Don't you want to play with them? You do, right?! Let's set things on fire together!
Anyone in the same area as a fire sprite must make the following Adaptability roll:
1-6: You are charmed by the fire sprites, and take one into your body. You are now consumed with the urge to burn.
You are afflicted by Capricious Flame. You desire to "play" and set things and people on fire. You gain the ability to perform an Elemental Thrown attack with Flames, which deals 2d3 damage to multiple targets. If used in the School, Clinic, General Store, WcDonald's, Forest's Edge, or Abandoned Mine, the event Burnin' On The Dance Floor will be activated in that area.
Every action you take that is not "playing" (firesprite speak for setting htings on fire) causes you to take 2 damage and become increasingly more agitated. Capricious Flame can only be cured by using Flames in 3 locations.
7-9: You do not believe in fairies and do not let any of them in. Upset, a fire sprite attacks you with a gout of flame!
You take 3 damage and are afflicted by Sick Burns (Physical), lowering Endurance and Speed by 2. The flame sprite moves to a random adjacent area.
.
10: You believe in fairies but you're still not going to just let one fuse with you??? Upset, a fire sprite pouts at you!
You take 2 damage. The flame sprite moves to a random adjacent area.
IN ADDITION:
Any fire sprite that is not interacted with for 15 minutes will violently explode, dealing 3d3 damage to everyone in all adjacent areas.
Burnin' On The Dance Floor
Spontaneous customer combustion in Aisle 7. Please report for dousing. Once again, spontaneous customer combustion in Aisle 7.
Full Mechanics:
As you wander the grocery store, one of your fellow customers suddenly bursts into flames! Actually, it's just a mannequin, but it's definitely on fire and also breakdancing so you really ought to think about directin' your feetza straight outta this pizza.
Everyone in or entering the General Store must make the following Adaptability check:
1-6: The mannequin wrecks you before you manage to checks you! As it breakdances straight through you, you realize what a square you've been all this time.
You take 4 damage and are afflicted by Shape Of An L (Mental), lowering your confidence as well as your Adaptability and Agility by 2. Move to the Shopping Street.
7-8: You check yourself and accordingly are only slightly wrecked, yourself.
Take 2 damage. You suffer Burn (Physical) and lose 1 Endurance per action.
9-10: You cool her down. With your FISTS
You take 1 damage. You gain one Birthday Cake. This is not an item with stats. It is just a birthday cake.