Hunger Games: Session Template
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2

Springtime Syndrome
Attention all patients! We're running out of patience. Haha! Anyway, remember to watch out for the sedative turrets, and remember that you aren't safe even if you run.
Full Mechanics:
You hear a robotic voice make an announcement:
"Level 2 Security Alert Confirmed. Clinic Patient Defense and Retainment System activated."
After that, you hear the whirring of machinery nearby...you'd better get ready to run!
All characters in, entering, or exiting the Clinic (C Tier: or any adjacent area) must roll the following Endurance check:
1-6: The turrets fire rapidly at you, and you are unable to dodge or resist the effects of the various drugs pumped into your bloodstream.
Take 3 damage. You are afflicted by Chemical Lethargy (Mental), become almost unbearably tired, and lose 4 Speed.
7-10: The turrets fire rapidly at you. You cannot dodge but do manage to resist some of the effects of the various drugs pumped into your bloodstream.
Take 3 damage. You are afflicted by Chemical Lethargy (Mental), become strangely fatigued, and lose 2 Speed.
11+: The turrets fire rapidly at you, but you manage to dodge most of them and what little you're injected with hardly affects you.
You are afflicted by Lapse (Mental), become strangely fatigued, and lose 1 point in all non-Speed stats.