Hunger Games: Session Template
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2

You Slipped My Mind! (I Slipped My Mind, Too!)
The dead have learned how to walk! You've got to believe me. How else can you explain the empty graves and the stench of death that draws ever closer?
Full Mechanics:
The whole world's a coffin,
we live in a grave and die in a grave!
The zombies are correct, so stomp your feet,
live a happy death and die again!
If you've got memories left, say adieu to your heart,
and welcome to this lively graveyard!
The character in the area with the lowest Speed must make the following Speed check:
1-7: The very happy and excited zombies bite and tear at your flesh. More importantly, you're starting to think they might be right? It's just way easier to just think about things you like and not things you don't like???
Take 4 damage. You suffer from Brainrot causing you to lose 3 Agility and Adaptability, as well as the ability to think about things without thinking about that thing you like and are interested in. Brainrot can only be cured by eating a Power Bracelet. You wander aimlessly off to a random adjacent area.
8-10: Take 3 damage. You suffer from Brainrot, as above. The zombie wanders aimlessly off to a random adjacent area.
11-12: Take 2 damage. The zombie wanders aimlessly off to a random adjacent area.
13+: Hey, wait a minute! That's not a vicious brain eating zombie, that's just that kid from the poetry club who only thinks about poetry and eating everything she sees!
Deactivate You Slipped My Mind! (I Slipped My Mind, Too!) in this area.
IN ADDITION:
If not engaged for 15 minutes, the zombie will wander to a random adjacent area.