Hunger Games: Session Template
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2

Didn't You See The Skulls?
There's a ghost haunting the toilet stalls! You've got to believe me. How else can you explain the crying, or the fact that everyone who goes in to see who it is never comes out?
Full Mechanics:
What's that? Huh? Toilet? What's going on with that toilet?
Everyone entering or in the School must make the following Adaptability check:
1-6: A GHOST HAND pops OUT OF THE BATHROOM and SHOVES YOUR FACE in the TOILET
WHO'S THE BULLY NOW, LOSER?!?!?
Take 3 damage. You are afflicted by Swirlie (Mental), which fills you with shame at your inadequacy and lowers Agility and Adaptability by 2.
8-10: SHE SHOVES YOU IN THERE. YOU JUST GET A FUCKING FACEFUL OF TOILET WATER oh wait where are you going nooo she's not done with her revenge yet 😢
Take 3 damage. You are pushed through the toilet pipes (?!) and end up being dumped into the Underground Sewer.
11+: "Oh, wait. You're just like me, aren't you? They hurt you too, didn't they? Hey, let's work together!"
You are haunted by Hanako, who compels you to bring the next non-unitmate you meet to the School to meet her. By force, if need be.