Hunger Games: Session Template
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2

A Constant Constricting Embrace
TRAPPED! BLED DRY! STRANGLED ALIVE!
Full Mechanics:
The cables littering the ground...something's wrong with those cables! They hiss like snakes, rearing up to coil around your ankles, dragging you to the ground…
Upon entering the Construction Site or any adjacent area, make the following Adaptability or Agility check:
1-4: You are swarmed by a feral group of thick cables, which entrap and electrocute you!
Take 2 damage. You must roll again for this event.
5-7: You are swarmed by a feral group of thick cables, which entrap and electrocute you!
Take 1 damage. You must roll again for this event.
8+: You escape the cables...mostly.
You are afflicted by Foreverially Tiedup, lowering Adaptability and Speed by 1.