Hunger Games: Session Template
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2

My Armor's Stronger Now (You're Not Getting In)
CRUSHED BENEATH THE HEELS OF THE MACHINE!
Full Mechanics:
A dark shadow is cast over the Construction Site. A massive mecha descends to the ground, sirens blaring loud enough for all to hear.
The Man has heard about your little "lunch break" and does not approve. Work will continue until the work is done, even if the work has to be beaten out of you. Honestly, what are they even paying you for?
If you are in the same area as the mecha, roll the following Power or Agility check:
1-7: The mecha unleashes its
STRIKEBREAKER on you, slamming a sharpened stake directly into your body.You take 2 damage and are knocked into a random area (anywhere on the map). You suffer from BROKEN (Physical), causing you to take 2 damage per action (movement, checks, ability use, or combat actions). BROKEN can be cured by having any healing item or ability used on you.
8-9: You fight the mecha admirably, but ultimately lose when it hits you with its ELBOW DESTRUCTION.
You take 3 damage and are afflicted by Elbow Destruction (Physical), lowering the stat used to make this check by 2. You are forced to flee to a random adjacent area.
10-11: You evade the mecha, but it locks on and fires its main weapon, the SIC SEMPER REBELLIBUS.
You and everyone else present in the area are peppered with several rooms. Take 2 damage. Satisfied you are now helpless, the mecha moves to a random adjacent area.
12+: RAGE AGAINST THE MACHINE
IN ADDITION:
If the mecha is not engaged for 15 minutes, it will automatically move to a random adjacent area.