Hunger Games: Session Template
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2

THE STORM THAT IS APPROACHING
Today's weather is: pyrocumulus with a 95% chance of death.
Full Mechanics:
Everyone in or adjacent to the Mountain's Edge must make the following Agility check:
1-6: The pyroclastic flows are so severe that they completely and utterly destroy the area around you. You can't find shelter in time, and are overtaken by the boiling ash and flame.
Take 5 damage. The event Get Ready To Ignite! activates for the next person to enter the area this result was rolled in.
7-9: You manage to find shelter in a small foxhole, though that's not very much of a shelter when it comes to searing flames and ash.
Take 3 damage.
10+: Understanding you can't outrun this or even protect yourself from it, you manage to find an entrance to an underground area in the nick of time.
1 damage. Move randomly to either the Underground Sewer or Abandoned Mine.