Hunger Games: Session Template
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2

death chamber (death chamber) [death chamber]
Not the Death Chamber again! The only way out of there is death!
Full Mechanics:
While exploring the mountains, you fall into a pit. Could it be...the Death Chamber?! The doors are quickly closing - you've got to get out while you can!
Everyone entering or attempting to exit Mountain's Edge or Abandoned Mines must make the following Agility roll:
1-7: You do not escape the Death Chamber before the doors close shut. Now, there's only one way out.
If you are alone in the Death Chamber, you can only escape with a successful Power or Agility roll of 8+. For every roll you fail, lose 1 HP.
If at any point you are in the Death Chamber with a non-unit member, then instead of rolling you must kill them to escape. Only one idol may leave the Death Chamber per death in the chamber. Every comment made in the Death Chamber while a valid target is present but not engaged in combat results in the loss of 1 HP due to the Death Chamber's natural deadliness.
8+: You escape the Death Chamber, but the doors painfully crush a limb as you escape. It hurts tremendously, but mostly you can't stop thinking about the Death Chamber, and also strange imaginary conversations with your friends regarding escaping from it.
Take 5 damage. The Death Chamber still softly calls, like a nearly forgotten song of childhood.
IN ADDITION:
You may choose to not attempt to escape the Death Chamber, which will avoid risking damage but will result in being trapped in the Death Chamber (the only way out of there is death).