Hunger Games: Session Template
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2

THE WORLD REVOLVING
Howdy, friends! Do we have something w a c k y in store for everyone today: a free trip straight into the deep fryer, courtesy of Lonard WcDonard® himself!
Full Mechanics:
Some fool of a child has broken the F U N Z O N E's seal, and Lonard WcDonard® has awoken. Did you think he had forgotten? Do you think he has forgiven?
The deepfryer is freshly cleaned, and it is time for all those living to repay their debts. And rest assured - Lonard's reach extends far beyond WcDonald's.
If you are in the same area as Lonard WcDonard®, roll the following Power check:
1-5: You are captured by Lonard WcDonard®, who carries you to Lonard WcDonard®'s Rotational Deepfryer™ and fries you alive.
You take 6 damage, and must immediately roll for this event again (along with anyone else present in the WcDonald's).
6-8: You evade Lonard WcDonard®, but in the scuffle you are bitten.
You take 3 damage and are afflicted by CHAOS (Mental), lowering all non-Speed stats by 2. Lonard WcDonard® moves to a random adjacent area. You regret upsetting him.
9-10: You evade Lonard WcDonard®, but in the scuffle you are cut.
Take 2 damage. Lonard WcDonard® moves to a random adjacent area.
11+: You have defeated the evil that was here!
IN ADDITION:
If Lonard WcDonard® is not engaged for 15 minutes, he will automatically move to a random adjacent area.