Hunger Games: Session Template
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2

WCDONALD'S
On A Carousel
Howdy, friends! Do we have something w a c k y in store for everyone today: a lifetime on the Carousel! Yes, you heard that right! A lifetime!
Full Mechanics:
At the door to the WcDonald's you see an advertisement for the F U N Z O N E's new Carousel ride. A note at the bottom informs you that failing to not only ride it, but also tell your family and friends about it will greatly displease Lonard WcDonard®.
Well...you...you'll have to think about it?
If you are entering or attempting to exit WcDonald's, or attempting to exit the Shopping Street, make the following Endurance check:
1-6: ...Somehow, you're on the carousel! Each rotation slowly saps your strength.
You are unable to leave the WcDonald's, are immobilized, and must make this roll again. Upon escaping, you suffer from FUN FUN FUN FUN and lose 1 Power or Endurance for every failed attempt. At 1 Endurance, you are freed even if you don't pass a roll. FUN FUN FUN FUN can only be cured by enthusiastically telling your friends and family about the carousel.
7-8: ….Somehow, you're on the carousel! Each rotation slowly saps your strength, but eventually you are able to escape.
You suffer from it's okay i guess and lose 3 Power or Endurance. it's okay i guess can only be cured by telling anyone you aren't fighting that the carousel exists or whatever.
9+: You are not on the carousel. All the cool kids laugh at you. 😔
You are afflicted by Social Ostracization (Mental), which fills your head with doubt, bitterness, and severe FOMO. Also, it causes you to lose 2 Adaptability.
THE WORLD REVOLVING
Howdy, friends! Do we have something w a c k y in store for everyone today: a free trip straight into the deep fryer, courtesy of Lonard WcDonard® himself!
Full Mechanics:
Some fool of a child has broken the F U N Z O N E's seal, and Lonard WcDonard® has awoken. Did you think he had forgotten? Do you think he has forgiven?
The deepfryer is freshly cleaned, and it is time for all those living to repay their debts. And rest assured - Lonard's reach extends far beyond WcDonald's.
If you are in the same area as Lonard WcDonard®, roll the following Power check:
1-5: You are captured by Lonard WcDonard®, who carries you to Lonard WcDonard®'s Rotational Deepfryer™ and fries you alive.
You take 6 damage, and must immediately roll for this event again (along with anyone else present in the WcDonald's).
6-8: You evade Lonard WcDonard®, but in the scuffle you are bitten.
You take 3 damage and are afflicted by CHAOS (Mental), lowering all non-Speed stats by 2. Lonard WcDonard® moves to a random adjacent area. You regret upsetting him.
9-10: You evade Lonard WcDonard®, but in the scuffle you are cut.
Take 2 damage. Lonard WcDonard® moves to a random adjacent area.
11+: You have defeated the evil that was here!
IN ADDITION:
If Lonard WcDonard® is not engaged for 15 minutes, he will automatically move to a random adjacent area.
Spin Me Round
Howdy, friends! Do we have something w a c k y in store for everyone today: a free cycle in the unfathomable depths of the ball pit whirlpool!
Full Mechanics:
You see two boys playing alone in the F U N Z O N E. They're both eager to play in the obstacle course, though F U N Z O N E rules say only one child is allowed in the course at a time. Not wishing to upset Lonard WcDonard®, one of the boys turns to the other. "Would you like a turn, Jonah?" he asks.
"No," says Jonah. "I want all the turns." Jonah grabs one of the hanging sandbags and slams it into the other boy. The boy falls. Jonah keeps hitting him as they fade from view.
Anyone inside or entering the WcDonald's, must make the following Adaptability check:
1-5: Lost in the strange hallucination, you are sucked into the whirling ballpit vortex and battered endlessly by colourful spheres.
Take 3 damage. You must roll again for this event.
6-7: You are sucked into the whirling ballpit vortex, but manage to haul yourself out.
Take 2 damage and become afflicted by Dizziness (Physical), lowering all stats by 2.
8+: You manage to snap out of it and avoid the whirling ballpit vortex, but you are disoriented.
You are afflicted by Dizziness (Physical), lowering all stats by 1.