Hunger Games: Session Template
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2

Once Was A Coal Pit (Now It's A Water Ride)
NEXT EPISODE: Serene Aquatic Moneypit?! Time To Go Splashin' In The Deepest, Darkest Abyss!
Full Mechanics:
As you enter the Abandoned Mines, a sudden torrential downpour (from indoors?!) floods the coalpits, turning them into waterpits. Some of the corridors in the mine form rushing rapids as a result. Be careful to not fall in!
Everyone located in or entering the Abandoned Mines must make the following Agility check:
1-4: You lose your footing and fall into one of the waterpits and begin suffocating as you're carried away by the relentless stream!
Take 3 damage, and move to a random adjacent area with a currently active event.
5-6: You're blasted by a torrent of pressurized coalwater, sending you flying straight out of the mine!
Take 1 damage and move to a random adjacent area.
7+: You're blasted by a weak stream of warm water, which mostly just disorients you.
You are afflicted by Sunsplash and lose 6 Adaptability on your next Adaptability check.