Hunger Games: Session Template
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2

JUNKYARD
Plastic Love
Dismantle yourself after use. Please remember to reuse and recycle.
Full Mechanics:
You hear a rustling all around you, and suddenly...three mannequins pull themselves up out of the junkpiles! Some of them bear your face, or those of your friends. Could it be that the real enemy was Us (2019) all along?
Everyone in or entering the Junkyard must make the following Power check:
1-4: The mannequins accost you, trying desperately to take your Face/Off. It's painful, and as they pile in on you, you pass out while they poke and prod at your body.
Take 3 damage. You are afflicted by Salvaged (Physical). You feel as if something is missing from inside of you...maybe a few organs or some small bones you probably won't miss. Lose 3 Endurance.
IN ADDITION:
A new mannequin stands before you, immediately running off to an adjacent area. It had the same face as you.
5-7: You fight the mannequins off and they flee to a random adjacent area.
You take 2 damage and are afflicted by Dolljoints (Physical), which give you dolljoints and impair your movement, causing you to lose 3 Agility.
8+: You take 1 damage, but manage to destroy the mannequin. It came at a cost, and you are afflicted by Dolljoints (Physical), which give you dolljoints and impair your movement, causing you to lose 1 Agility.
Cosmic Love
Please do not be alarmed. They come in peace. Have you?
Full Mechanics:
A shadow appears suddenly in the sky, and a very cute alien appears in front of you, from the blinding beam of light you now recognize as coming from a flying saucer.
"Wow! %SPECIESNAME%s exist! I'm gonna get so many views for this!" they exclaim. "Hey, come with me real quick, okay?"
Everyone in, entering, or exiting the Junkyard or entering the Construction Site or Swamp must make the following Adaptability check:
1-8: You don't actually get to answer before the beam of light expands and you find yourself on the ship, strapped to a surgical table. You have almost no memory of what happens next, but you do recall a nice dinner with your host and seeing yourself on the table kicking and screaming about that you won't let that THING take over your life. The you on the table is gesturing wildly at the you that promptly descends via beam of light to whatever your original destination was.
...Are you really you? You are, aren't you…? Or maybe…
You take 3 damage. You are inflicted with Clone Blues (Mental), causing you to lose 3 Adaptability due to your inability to tell whether or not the "you" that left the alien's ship is the "you" that entered it.
9+: The alien seems to take your lack of immediate enthusiastic answer as a no and sighs with disappointment before returning to their ship. After the steady hum of its engines starting up, it takes off and leaves a huge blast of supercharged plasma in the air around you. Oh fuck that hurts?
Take 2 damage.
Bleeding Love
This place is not a place of honour. There is nothing valued here.
Full Mechanics:
You receive an alarming text message:
tHe CoDeX AstArTeS NamEs ThiS MaNuEvEr StEeL rAiN
The ground rumbles threateningly...and a fog begins to cover the area.
Everyone entering the Junkyard, Construction Site, or Swamp must make the following Adaptability roll:
1-2: cut by bad thing. what is here is dangerous and repulsive
Take 6 damage. You suffer from bad thing (Physical) and lose 4 Endurance due to the weeping blood from the open sores on your body. You feel like your skin is melting from your body.
3-4: cut by bad thing. the message was a warning about danger.
Take 5 damage. You suffer from bad thing (Physical) and lose 4 Endurance due to the weeping blood from the open sores on your body. You feel like your bones are dissolving.
5-6: cut by bad thing. the danger is still present in our time as it was in theirs
Take 4 damage. You suffer from bad thing (Physical) and lose 3 Endurance due to the weeping blood from the open sores on your body. Your blood is boiling in your veins.
7-8: cut by bad thing. the danger is to the body and it can kill
Take 3 damage. You suffer from bad thing (Physical) and lose 3 Endurance due to the weeping blood from the open sores on your body. Your heart stops, and then it starts. Your heart stops, and then it starts. Your heart stops, and then it starts.
9-10: cut by bad thing. the form of the danger is an emanation of energy
Take 3 damage. You suffer from bad thing (Physical) and lose 2 Endurance due to the weeping blood from the open sores on your body. You can hardly think anymore, and distant screams batter your eardrums.
11-12: touched by bad thing. the danger is unleashed only if you substantially disturb this place physically.
You suffer from bad thing (Physical) and lose 1 Endurance due to the weeping blood from the open sores on your body. Your limbs are heavy. Your lungs feel like they're full of fluid.
13+: This place is best shunned and left uninhabited.
You suffer from Visions of Forbidding Mikus (Mental), as the horde of horrifying, menacing statues dotting the landscape fill you with a newfound sense of caution and cause you to lose 1 Speed.