Hunger Games: Session Template
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2

SLIP SLIP SLIDE WHAT A WATER RIDE
Swim the day away and leave your cares behind.
Full Mechanics:
The hellish, cruel laughter of playing children arises from the vicinity of the Waterpark - anyone present will immediately be beset by the seemingly living torrents of water bursting forth from the attractions, which seek out guests and throw them to and fro.
And where they end up? Only the waterslides know....
All creatures located in or entering the Waterpark must make the following Endurance check:
1-5: A stream of water catches you and bashes you relentlessly against metal and rock!
Take 3 damage, and move to a random adjacent area with a currently active event.
6-7: You're blasted by a torrent of pressurized water, sending you flying!
Take 2 damage and move to a random adjacent area. You are afflicted by Sunsplash and lose 6 Adaptability on your next 3 Adaptability check(s).
8+: You're blasted by a weak stream of warm water, which mostly just disorients you.
You are afflicted by Sunsplash and lose 6 Adaptability on your next 3 Adaptability check(s).