Hunger Games: Session Template
[ You find yourself in your respective unit's zone, with a mini-map on your phone, as well as your objectives:

Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2
Kill as many competitors as you can.
Destroy zones by breaking their statues.
Not enough action = We start killing you :)
Underneath the objectives is the number of revivals you have left, as well as whatever miscellaneous details about scoring points—killing a unitmate results in negative points, five units will be healed at most, etc.
The starting horn sounds. Let the games begin. ]
Day 1
Day 2

WATER PARK
SLIP SLIP SLIDE WHAT A WATER RIDE
Swim the day away and leave your cares behind.
Full Mechanics:
The hellish, cruel laughter of playing children arises from the vicinity of the Waterpark - anyone present will immediately be beset by the seemingly living torrents of water bursting forth from the attractions, which seek out guests and throw them to and fro.
And where they end up? Only the waterslides know....
All creatures located in or entering the Waterpark must make the following Endurance check:
1-5: A stream of water catches you and bashes you relentlessly against metal and rock!
Take 3 damage, and move to a random adjacent area with a currently active event.
6-7: You're blasted by a torrent of pressurized water, sending you flying!
Take 2 damage and move to a random adjacent area. You are afflicted by Sunsplash and lose 6 Adaptability on your next 3 Adaptability check(s).
8+: You're blasted by a weak stream of warm water, which mostly just disorients you.
You are afflicted by Sunsplash and lose 6 Adaptability on your next 3 Adaptability check(s).
The Warm Tokyo-F Sun
Get unlimited rides for $6.95! Unlimited Rides. Six Ninety-Five. Unlimited Rides. Six Ninety-Five. Unlimited Rides. Six Ninety-Five. Unlimited Rides. Six Ninety-Five. Unlimited Rides. Six Ninety-Five. Unlimited Rides. Six Ninety-Five. Unlimited Rides. Six Ninety-Five. Unlimited Rides. Six Ninety-Five.
Full Mechanics:
Above the Waterpark a bright light begins to shine: a theoretical sun, proximity to which slowly sears all parkgoers over time. The ground is reduced to warm sand which boils beneath the feet of those treading upon it, adding to the pain of travel across the park. The attractions all seem supercharged, moving at a dangerously rapid pace.
Is this not True Summer Fun?
When entering or exiting the Waterpark, make the following Endurance Check:
1-5: You stumble through the park and somehow end up in line for a ride. Your feet burn and (theoretical) heat and light beats down on you mercilessly.
You take 3 damage from proximity to the Warm Sun. You suffer from Peeling Skin (Physical), and lose 2 Adaptability.
IN ADDITION:
Getting this result when attempting to exit the Waterpark causes you to be unable to leave without rolling for this event again.
6-8: You stumble through the park aimlessly, spending an inordinate amount of time trying to find your way forward. Your feet burn and (theoretical) heat and light beats down on you mercilessly.
You take 2 damage from proximity to the Warm Sun.
9+: You trudge through the park, staring the Warm Sun directly in the eyes, daring it to stop you. It doesn't, but you sort of regret your words and deeds.
You suffer from Blinded By The Light (Physical), and lose 1 Agility and Adaptability.
The New Shark Experience Will Blow You Away!
Beside you. Above you. All around you. They swirl and surround you.
Full Mechanics:
Three sharks have escaped their Waterpark enclosures! Water streaming out from the Waterpark gives them access to all adjacent areas, and these killers of the deep can smell the blood in the water…!
Upon entering an area with a shark (or upon a shark entering an area with you) make a Power or Agility check:
1-7: You are savagely bitten and your blood leaks into the water.
Take 4 damage. The nearest unoccupied shark enters the area. You (and everyone else in the area) must fight it.
8-9: You are savagely bitten!
Take 3 damage.
10: You are nicked, but manage to escape.
Take 1 damage and move to a random adjacent room.
11+: The shark returns to the waterpark and vanishes.